
First Design, then Coffee, Art at the end.









Was responsible for creating characters/creatures design and concept with envirenment sketches and production shots for a horror-based game in Unity. 
Creating concepts for Rogue Point. Environment concepts, mood shots, production shots. Involved in modeling 3D game ready models for Unreal Engine, environment props, hero props & creating textures in Substance Painter and Designer. UI/UX and HUD work.

