A dynamic and motivated designer from Russia with experience in
creating both 3D game-ready models and 2D concepts,
including environment, character, and prop design. Self-
motivated, highly adaptable, and excited to learn and
develop new skills
Was responsible for creating characters/creatures design and concept with envirenment sketches and production shots for a horror-based game in Unity.
Creating concepts for unannounced project. Environment concepts, mood shots, production shots. Involved in modeling 3D game ready models for Unreal Engine, environment props, hero props & creating textures in Substance Painter and Designer.