Anton Kaydalov
Anton Kaydalov
3D Artist & Concept Designer @ Crowbar Collective
Phuket, Thailand

First Design, then Coffee, Art at the end.

Resume PDF

Skills

3D Modeling3DGame readyEnvironment ModelingProp ModelingArchitectural DesignPhotoshopGame DesignConcept DesignEnvironment DesignConcept ArtGame Development

Software proficiency

Blender
Blender
ZBrush
ZBrush
RizomUV
RizomUV
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Substance 3D Sampler
Substance 3D Sampler

Experience

  • January 2020 - Present
    3D Artist & Concept Artist at Crowbar Collective
    US

    • Built 14 new weapons end-to-end and reworked ~14 legacy weapons to the project's final quality bar - concept, high-poly, retopo, UVs, baking, PBR texturing and in-engine integration.

    • Defined and standardized the studio's weapon production pipeline.

    • Authored modular UE Master Materials and instances for the weapon skin system - parameterized for color, wear, decals and variants; produced ~7 skin variants per weapon plus 60+ project-wide unique skins.

    • Delivered ~5 mood shots per level across 5 levels from level-design blockouts, setting atmosphere and visual direction for the art team.

    • Designed environment and hero props across all levels - line work, exploration and finals.

    • Contributed UI / HUD visual style exploration and mockups alongside core 3D work.

    • Collaborated with Art Lead, animation (weapon rigging handoff) and level design.

  • January 2019 - January 2020
    Concept Artist at Mandragora

    • Produced environment concept art, mood shots, environment line work and monster concepts - establishing the survival-horror visual direction with the production team.

    • Gathered and structured reference and concept packs for the art team, reducing decision overhead and accelerating production

Productions

    • Video Game
      Rogue Point
    • Year
      2026
    • Role
      Concpet Artist, 3D Artist, UI Designer
    • Company
      Crowbar Collective
    • Video Game
      SKYHILL: Black Mist
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Mandragora